This is phase II to increase the player population and interest. WG cratered with the present CV game play as players acquisition for CV was not happening. WG is catering to the "Average" player as thats is the segment which has the highest potential for revenue income. (Tips on load in screens arent enough, lets be honest. Those tutorials should have been in game and done by WGing from the start. A player shouldnt be forced to go look up players like Farra to find tutorials on how to play CV. It also stops the CV running with higher tier AA boat issue.ĬV is only too difficult to the average player because WGing failed to actively train the player base on how to use them then they ruined the learning tiers when they took away manual strafes/strikes while forcing them to play t6 CVs who can still manual strafe/strike. a solo CV who doesnt have the AA power on the team. This stops the CV running with two monster AA ships v. Put yourself in their shoes.Įdit: Take out the ability for CVs to run in divisions also. Dont forget that they enjoyed the game for the RTS style of play and they are the ones who are being kicked to the curb. It is really crappy move from WGing if you ask me. Dont forget about all the CV players who love the RTS and will just stop playing the game. Instead, WGing "fixes" it with a sledgehammer and will likely break 5 other game mechanics in doing so. All they had to do was buff DD AA to keep CVs from perma spotting, increase the AA effectiveness after the mercy is active (the time it takes for even ships with very very poor AA to actively start shooting down planes because they have been in the AA bubble for far too long), nerf the alpha strike so CVs have to focus more on DoTs and remove manual strafes/strikes.
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